weatherless...................87.97652% balance.......................54.54908% offense.......................44.99305% sun........................... 6.81734% trickroom..................... 3.67718% rain.......................... 2.79964% tricksun...................... 2.48278% hail.......................... 1.61946% sand.......................... 0.88339% tailwind...................... 0.74210% voltturn...................... 0.26310% semistall..................... 0.21185% hyperoffense.................. 0.20937% multiweather.................. 0.09634% trickrain..................... 0.09624% monotype...................... 0.04125% stall......................... 0.03664% sunoffense.................... 0.03602% tricksand..................... 0.02837% gravity....................... 0.01551% monograss..................... 0.00937% rainoffense................... 0.00635% monowater..................... 0.00535% monorock...................... 0.00412% monoice....................... 0.00387% monobug....................... 0.00365% trickhail..................... 0.00321% sandoffense................... 0.00275% monodark...................... 0.00258% monodragon.................... 0.00216% monosteel..................... 0.00177% monofighting.................. 0.00151% monoground.................... 0.00144% monofire...................... 0.00141% monopsychic................... 0.00133% monoflying.................... 0.00126% dragmag....................... 0.00091% sandstall..................... 0.00090% mononormal.................... 0.00068% monoelectric.................. 0.00037% monoghost..................... 0.00033% hailoffense................... 0.00030% batonpass..................... 0.00017% monofairy..................... 0.00003% monopoison.................... 0.00002% trapper....................... 0.00000% sunstall...................... 0.00000% allweather.................... 0.00000% hailstall..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.008) -1.2| | -0.8|##### |###### -0.4|######### |##################### 0.0|############################## |########################## +0.4|############## |###### +0.8|## | | | more negative = more offensive, more positive = more stall one # = 0.83%