weatherless...................89.07020% balance.......................58.39863% offense.......................41.43566% sun........................... 5.44437% trickroom..................... 4.43796% tricksun...................... 4.23331% hail.......................... 2.87242% rain.......................... 2.08633% sand.......................... 0.53104% semistall..................... 0.14477% tailwind...................... 0.05583% voltturn...................... 0.02563% hyperoffense.................. 0.01626% stall......................... 0.00468% multiweather.................. 0.00436% sunoffense.................... 0.00269% trickrain..................... 0.00118% monotype...................... 0.00103% sandoffense................... 0.00059% monoelectric.................. 0.00037% monodark...................... 0.00033% dragmag....................... 0.00032% gravity....................... 0.00030% monograss..................... 0.00017% rainoffense................... 0.00010% monowater..................... 0.00009% tricksand..................... 0.00005% monobug....................... 0.00003% hailoffense................... 0.00002% monoice....................... 0.00002% monofire...................... 0.00001% monodragon.................... 0.00000% monopoison.................... 0.00000% trickhail..................... 0.00000% monopsychic................... 0.00000% mononormal.................... 0.00000% monoghost..................... 0.00000% sandstall..................... 0.00000% monoflying.................... 0.00000% batonpass..................... 0.00000% monofighting.................. 0.00000% trapper....................... 0.00000% sunstall...................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: 0.070) -0.8| |# -0.4|####### |############### 0.0|############################## |##################### +0.4|########## |#### +0.8|## | | more negative = more offensive, more positive = more stall one # = 1.10%