weatherless...................52.97805% sand..........................43.10052% offense.......................41.59802% hyperoffense..................31.29060% balance.......................18.74810% sandoffense...................13.59923% stall......................... 4.78534% semistall..................... 3.57794% sandstall..................... 3.14599% rain.......................... 2.38990% dragmag....................... 1.84875% voltturn...................... 1.61585% hail.......................... 1.58889% choice........................ 1.40989% trickroom..................... 1.09197% monotype...................... 1.06917% rainoffense................... 0.95790% multiweather.................. 0.53493% sun........................... 0.47757% tricksand..................... 0.39601% sunoffense.................... 0.26470% monoice....................... 0.23291% hailstall..................... 0.22462% monofighting.................. 0.17555% monosteel..................... 0.11473% gravity....................... 0.08708% monowater..................... 0.08432% monoghost..................... 0.07326% monopsychic................... 0.07119% mononormal.................... 0.06704% monodark...................... 0.06358% monograss..................... 0.04561% monoflying.................... 0.03663% monorock...................... 0.03594% monopoison.................... 0.03041% monoelectric.................. 0.02834% monobug....................... 0.02557% monofire...................... 0.02557% hailoffense................... 0.02281% monoground.................... 0.02142% trickrain..................... 0.01037% tailwind...................... 0.00346% trapper....................... 0.00346% monodragon.................... 0.00276% batonpass..................... 0.00276% trickhail..................... 0.00276% rainstall..................... 0.00069% Stalliness (mean: -0.441) -2.0|### |######## -1.5|############### |############################ -1.0|############################## |############################## -0.5|#################### |################# 0.0|################ |############ +0.5|######### |######### +1.0|#### |#### +1.5|### |### +2.0|### |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.45%