weatherless...................49.01161% sand..........................48.19521% offense.......................40.34537% hyperoffense..................34.46182% balance.......................16.21136% sandoffense...................15.76969% stall......................... 5.20488% semistall..................... 3.77657% sandstall..................... 3.53499% dragmag....................... 2.28461% rain.......................... 1.84577% voltturn...................... 1.67197% choice........................ 1.64641% hail.......................... 1.32075% trickroom..................... 0.89903% rainoffense................... 0.83845% monotype...................... 0.63111% multiweather.................. 0.54411% tricksand..................... 0.43987% monoice....................... 0.25691% sun........................... 0.17077% hailstall..................... 0.15243% gravity....................... 0.11185% sunoffense.................... 0.08660% monosteel..................... 0.08510% monofighting.................. 0.08173% monowater..................... 0.05449% monopsychic................... 0.04431% monodark...................... 0.03146% hailoffense................... 0.02095% monoflying.................... 0.01837% monoground.................... 0.01653% monoelectric.................. 0.01611% trickrain..................... 0.01167% mononormal.................... 0.01158% monorock...................... 0.00923% monograss..................... 0.00699% monobug....................... 0.00630% batonpass..................... 0.00232% monoghost..................... 0.00222% trapper....................... 0.00204% monopoison.................... 0.00201% monofire...................... 0.00191% tailwind...................... 0.00083% rainstall..................... 0.00033% trickhail..................... 0.00028% monodragon.................... 0.00008% Stalliness (mean: -0.486) -2.0|### |######### -1.5|############### |############################ -1.0|############################## |############################ -0.5|################# |############## 0.0|############ |########## +0.5|####### |######## +1.0|#### |#### +1.5|### |#### +2.0|### |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.49%