sand..........................51.39442% weatherless...................46.55011% offense.......................39.50042% hyperoffense..................35.86892% sandoffense...................15.91139% balance.......................15.34461% stall......................... 5.40467% semistall..................... 3.88138% sandstall..................... 3.82091% voltturn...................... 2.08944% dragmag....................... 1.86389% rain.......................... 1.39922% hail.......................... 1.24033% choice........................ 0.84620% multiweather.................. 0.68832% rainoffense................... 0.49798% trickroom..................... 0.34958% monotype...................... 0.27581% hailstall..................... 0.16159% monoice....................... 0.14982% gravity....................... 0.11007% sun........................... 0.10424% tricksand..................... 0.09031% monofighting.................. 0.06297% hailoffense................... 0.03371% monowater..................... 0.02252% monopsychic................... 0.01660% monosteel..................... 0.01373% sunoffense.................... 0.01366% trickrain..................... 0.01352% monoflying.................... 0.00623% batonpass..................... 0.00619% monodark...................... 0.00193% monobug....................... 0.00104% monoelectric.................. 0.00076% monoground.................... 0.00042% monorock...................... 0.00016% monograss..................... 0.00004% monopoison.................... 0.00003% monofire...................... 0.00001% mononormal.................... 0.00000% monoghost..................... 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% trapper....................... 0.00000% rainstall..................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: -0.500) -2.0|### |######### -1.5|############### |########################## -1.0|############################## |######################### -0.5|############## |############## 0.0|######### |######## +0.5|##### |######## +1.0|#### |#### +1.5|### |#### +2.0|### |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.54%