sand..........................61.90658% offense.......................39.58018% weatherless...................36.07623% hyperoffense..................29.11034% balance.......................18.64227% sandoffense...................14.35183% stall......................... 7.95486% sandstall..................... 5.47017% semistall..................... 4.71235% dragmag....................... 2.00700% hail.......................... 1.41786% voltturn...................... 1.38194% rain.......................... 0.72084% choice........................ 0.52381% rainoffense................... 0.49956% hailstall..................... 0.26142% trickroom..................... 0.24164% monotype...................... 0.18228% multiweather.................. 0.17943% monofighting.................. 0.14667% gravity....................... 0.10257% sun........................... 0.05794% trickrain..................... 0.05738% hailoffense................... 0.04184% monoice....................... 0.03272% tricksand..................... 0.02314% sunoffense.................... 0.00332% monowater..................... 0.00122% monosteel..................... 0.00061% monopsychic................... 0.00058% monobug....................... 0.00038% monodark...................... 0.00009% monoelectric.................. 0.00003% monoflying.................... 0.00001% batonpass..................... 0.00000% monoground.................... 0.00000% monorock...................... 0.00000% monograss..................... 0.00000% monofire...................... 0.00000% monopoison.................... 0.00000% monoghost..................... 0.00000% monodragon.................... 0.00000% mononormal.................... 0.00000% tailwind...................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.316) -2.0|## |######## -1.5|############### |###################### -1.0|############################## |############################ -0.5|############### |################ 0.0|####### |######### +0.5|######## |################ +1.0|###### |#### +1.5|#### |######## +2.0|#### |## +2.5|## more negative = more offensive, more positive = more stall one # = 0.49%