offense.......................59.78132% rain..........................41.45722% balance.......................35.96135% weatherless...................33.86119% sand..........................20.79208% trickroom..................... 8.00094% dragmag....................... 3.59480% sun........................... 3.46851% hyperoffense.................. 2.81662% hail.......................... 1.81950% multiweather.................. 1.39850% sandoffense................... 0.94746% semistall..................... 0.90855% tricksand..................... 0.68886% stall......................... 0.53217% monotype...................... 0.52977% monopsychic................... 0.52977% choice........................ 0.38699% sandstall..................... 0.34400% tailwind...................... 0.19352% sunoffense.................... 0.08863% hailoffense................... 0.04717% rainoffense................... 0.01108% tricksun...................... 0.00263% voltturn...................... 0.00001% sunstall...................... 0.00000% monowater..................... 0.00000% monograss..................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.205) -2.0| | -1.5| | -1.0|## |############################## -0.5|######### |##### 0.0|############ |############ +0.5|########## |### +1.0| | +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 1.19%