offense.......................81.18142% rain..........................67.79593% weatherless...................23.72999% balance.......................17.69003% trickroom..................... 9.67092% sand.......................... 6.59813% dragmag....................... 1.92485% sun........................... 1.87179% hyperoffense.................. 0.82420% monotype...................... 0.25397% monopsychic................... 0.25397% semistall..................... 0.23366% hail.......................... 0.17617% multiweather.................. 0.17201% sandoffense................... 0.09558% stall......................... 0.07069% tricksand..................... 0.06294% choice........................ 0.04798% sandstall..................... 0.02682% tailwind...................... 0.02065% sunoffense.................... 0.01122% hailoffense................... 0.00368% rainoffense................... 0.00085% tricksun...................... 0.00001% voltturn...................... 0.00000% sunstall...................... 0.00000% monowater..................... 0.00000% monograss..................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.428) -2.0| | -1.5| | -1.0| |############################## -0.5|## |# 0.0|###### |#### +0.5|## |# +1.0| | +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 2.14%