weatherless...................93.68724% balance.......................81.08334% offense.......................17.57305% sun........................... 4.14582% tailwind...................... 3.17693% trickroom..................... 2.62675% sand.......................... 1.89862% semistall..................... 0.88835% hyperoffense.................. 0.40670% rain.......................... 0.28392% voltturn...................... 0.17480% sandoffense................... 0.15253% monotype...................... 0.14693% sunoffense.................... 0.12998% monodragon.................... 0.11522% choice........................ 0.09371% dragmag....................... 0.07067% multiweather.................. 0.05886% stall......................... 0.04857% hail.......................... 0.04326% mononormal.................... 0.02166% trapper....................... 0.01779% monograss..................... 0.00724% monowater..................... 0.00125% monopsychic................... 0.00091% rainstall..................... 0.00083% batonpass..................... 0.00040% tricksun...................... 0.00036% monofairy..................... 0.00031% sandstall..................... 0.00025% monofire...................... 0.00025% monofighting.................. 0.00008% monoelectric.................. 0.00000% monodark...................... 0.00000% monoghost..................... 0.00000% tricksand..................... 0.00000% monosteel..................... 0.00000% monobug....................... 0.00000% rainoffense................... 0.00000% trickrain..................... 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: 0.200) | -1.5| | -1.0| |# -0.5|## |## 0.0|############################## |######### +0.5|###################### |#### +1.0|# | +1.5| | more negative = more offensive, more positive = more stall one # = 1.38%