weatherless...................59.47233% balance.......................49.74837% offense.......................39.05064% rain..........................12.79778% sun...........................12.70030% sand..........................11.29943% voltturn...................... 7.01780% semistall..................... 6.48132% trickroom..................... 6.43536% hail.......................... 5.95706% monotype...................... 5.52647% tailwind...................... 5.23864% hyperoffense.................. 4.29152% multiweather.................. 2.06812% monodragon.................... 1.26654% monobug....................... 1.25878% tricksand..................... 1.05550% tricksun...................... 0.71515% trickhail..................... 0.68233% monosteel..................... 0.53024% choice........................ 0.52522% monoice....................... 0.45458% monowater..................... 0.43873% stall......................... 0.42815% sunoffense.................... 0.38877% batonpass..................... 0.32325% monofire...................... 0.26043% monofairy..................... 0.24517% monograss..................... 0.20742% monoghost..................... 0.18274% monoelectric.................. 0.17829% hailoffense................... 0.14004% monofighting.................. 0.10974% dragmag....................... 0.10346% mononormal.................... 0.10266% rainoffense................... 0.09870% sandoffense................... 0.09221% monopsychic................... 0.07841% sandstall..................... 0.06306% monorock...................... 0.05691% monodark...................... 0.05606% monoflying.................... 0.04625% monopoison.................... 0.04095% trickrain..................... 0.02666% hailstall..................... 0.01684% monoground.................... 0.01578% rainstall..................... 0.00679% sunstall...................... 0.00612% Stalliness (mean: 0.060) -1.5|# |# -1.0|########### |########## -0.5|############## |###################### 0.0|############################## |######################### +0.5|####################### |########### +1.0|######## |##### +1.5|## | +2.0| more negative = more offensive, more positive = more stall one # = 0.61%