weatherless...................55.95083% balance.......................54.50300% offense.......................34.98868% rain..........................18.33283% sand..........................12.55792% voltturn...................... 9.69837% sun........................... 9.29739% semistall..................... 7.59426% trickroom..................... 7.18257% hail.......................... 5.72331% tailwind...................... 5.12466% hyperoffense.................. 2.74952% monotype...................... 2.68886% multiweather.................. 1.84550% tricksand..................... 1.16064% monodragon.................... 0.90279% trickhail..................... 0.84304% choice........................ 0.44471% monosteel..................... 0.44352% tricksun...................... 0.38075% sunoffense.................... 0.33975% batonpass..................... 0.31136% monofairy..................... 0.31075% monograss..................... 0.26633% stall......................... 0.16454% monoice....................... 0.16167% monofire...................... 0.15074% monowater..................... 0.09026% monoghost..................... 0.07063% monodark...................... 0.06547% monofighting.................. 0.06449% mononormal.................... 0.05686% sandstall..................... 0.04474% monopsychic................... 0.03736% dragmag....................... 0.03706% trickrain..................... 0.03706% monoelectric.................. 0.02663% monoflying.................... 0.02061% rainoffense................... 0.01965% hailstall..................... 0.00995% monobug....................... 0.00902% monorock...................... 0.00871% hailoffense................... 0.00533% sandoffense................... 0.00407% monopoison.................... 0.00284% monoground.................... 0.00017% rainstall..................... 0.00000% sunstall...................... 0.00000% Stalliness (mean: 0.137) -1.5|# |# -1.0|########## |####### -0.5|######### |###################### 0.0|############################## |######################### +0.5|########################### |############# +1.0|###### |####### +1.5|## | +2.0| more negative = more offensive, more positive = more stall one # = 0.62%