weatherless...................94.27095% offense.......................44.41603% balance.......................31.63385% hyperoffense..................16.09463% monotype...................... 9.60097% batonpass..................... 6.90397% semistall..................... 5.59341% monopsychic................... 3.79856% voltturn...................... 3.34797% rain.......................... 2.82526% sun........................... 2.53209% stall......................... 2.26208% dragmag....................... 2.04682% mononormal.................... 1.51523% trapper....................... 1.29051% monobug....................... 1.06362% monodragon.................... 0.99804% monoghost..................... 0.93586% monoelectric.................. 0.83860% monoflying.................... 0.78602% multiweather.................. 0.63873% sand.......................... 0.61905% monowater..................... 0.41013% choice........................ 0.40466% hail.......................... 0.39932% monosteel..................... 0.34920% monoground.................... 0.28934% monograss..................... 0.22144% monofire...................... 0.21522% monorock...................... 0.16356% rainoffense................... 0.13281% sunoffense.................... 0.11370% monodark...................... 0.09358% monopoison.................... 0.08972% tailwind...................... 0.08085% monofighting.................. 0.06834% monoice....................... 0.06046% monofairy..................... 0.04655% sandoffense................... 0.03775% sandstall..................... 0.02307% sunstall...................... 0.01960% gravity....................... 0.01818% trickroom..................... 0.01601% hailoffense................... 0.00816% fear.......................... 0.00666% hailstall..................... 0.00217% rainstall..................... 0.00093% Stalliness (mean: -0.197) | -3.0| |# -2.0|### |######### -1.0|################## |############################# 0.0|############################## |################## +1.0|########## |#### +2.0|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.80%