weatherless...................56.46353% offense.......................49.62633% balance.......................44.58126% trickroom.....................16.11335% rain..........................16.07513% sun...........................13.75266% sand..........................12.84265% hail..........................10.15276% multiweather.................. 9.28114% choice........................ 5.94582% voltturn...................... 5.32701% monotype...................... 4.24395% tricksun...................... 3.69083% hyperoffense.................. 2.38092% stall......................... 2.26123% monowater..................... 1.83165% semistall..................... 1.15026% monoice....................... 1.13276% trickhail..................... 1.06417% rainoffense................... 0.75470% tailwind...................... 0.72616% tricksand..................... 0.59595% monofairy..................... 0.43323% monopsychic................... 0.27456% sunoffense.................... 0.23101% monopoison.................... 0.21032% trickrain..................... 0.18251% monorock...................... 0.13605% monofire...................... 0.06032% dragmag....................... 0.03745% hailstall..................... 0.03363% monodragon.................... 0.03037% mononormal.................... 0.02841% monosteel..................... 0.02512% monobug....................... 0.02480% monoghost..................... 0.02434% batonpass..................... 0.02288% monoground.................... 0.01826% hailoffense................... 0.01259% monograss..................... 0.01123% rainstall..................... 0.00917% monoelectric.................. 0.00253% sandoffense................... 0.00141% gravity....................... 0.00001% monofighting.................. 0.00000% sandstall..................... 0.00000% Stalliness (mean: 0.023) -1.5| |# -1.0|###### |##### -0.5|############ |############################## 0.0|################ |################## +0.5|############ |######### +1.0|#### | +1.5| |### more negative = more offensive, more positive = more stall one # = 0.86%