weatherless...................53.70061% balance.......................51.84229% offense.......................45.77350% sand..........................23.64902% trickroom.....................17.47644% rain..........................11.45727% sun...........................10.65211% voltturn...................... 8.42487% hail.......................... 7.27922% multiweather.................. 6.73753% choice........................ 3.96444% trickhail..................... 1.86861% monotype...................... 1.81074% hyperoffense.................. 1.28233% monoice....................... 1.16679% tricksun...................... 1.00964% tailwind...................... 0.88323% stall......................... 0.86566% rainoffense................... 0.60293% monowater..................... 0.39979% tricksand..................... 0.32047% semistall..................... 0.23622% trickrain..................... 0.17012% monofairy..................... 0.11251% monopoison.................... 0.04713% monopsychic................... 0.01988% monorock...................... 0.01811% monobug....................... 0.01536% monofire...................... 0.01184% hailstall..................... 0.00924% monoground.................... 0.00745% mononormal.................... 0.00404% monodragon.................... 0.00386% hailoffense................... 0.00355% monosteel..................... 0.00256% batonpass..................... 0.00250% sunoffense.................... 0.00156% monoghost..................... 0.00132% rainstall..................... 0.00044% monoelectric.................. 0.00010% monograss..................... 0.00000% sandoffense................... 0.00000% gravity....................... 0.00000% dragmag....................... 0.00000% monofighting.................. 0.00000% sandstall..................... 0.00000% Stalliness (mean: 0.035) -1.5| | -1.0|####### |### -0.5|############### |############################## 0.0|######## |############################## +0.5|########## |############ +1.0|#### | +1.5| |# more negative = more offensive, more positive = more stall one # = 0.84%