weatherless...................74.66625% offense.......................40.82965% balance.......................33.39650% hyperoffense..................12.48895% voltturn...................... 9.81049% sand.......................... 9.41672% sun........................... 8.26069% semistall..................... 7.40998% rain.......................... 6.53401% stall......................... 5.87492% monotype...................... 4.09981% hail.......................... 2.84060% multiweather.................. 1.66772% trickroom..................... 1.57086% sunoffense.................... 1.16024% choice........................ 1.07391% sandoffense................... 0.82965% monowater..................... 0.47168% monobug....................... 0.47168% monosteel..................... 0.43588% monoelectric.................. 0.36850% sandstall..................... 0.36429% monoflying.................... 0.32638% rainoffense................... 0.32217% monofire...................... 0.29480% monodark...................... 0.29269% hailoffense................... 0.27374% dragmag....................... 0.25268% monofairy..................... 0.25268% sunstall...................... 0.24216% monoghost..................... 0.22742% monoice....................... 0.20636% monorock...................... 0.19794% monopsychic................... 0.18951% monopoison.................... 0.17267% mononormal.................... 0.14951% monoground.................... 0.12845% monofighting.................. 0.12003% tailwind...................... 0.10950% tricksun...................... 0.09265% monodragon.................... 0.09055% monograss..................... 0.06107% gravity....................... 0.03790% allweather.................... 0.01685% trickhail..................... 0.00842% hailstall..................... 0.00842% rainstall..................... 0.00842% trickrain..................... 0.00632% trapper....................... 0.00632% Stalliness (mean: 0.015) | -2.0|# |### -1.5|######## |############ -1.0|############## |####################### -0.5|########################### |############################## 0.0|########################### |########################## +0.5|##################### |################ +1.0|########### |######### +1.5|##### |#### +2.0|#### |## +2.5|# |# +3.0| |# more negative = more offensive, more positive = more stall one # = 0.41%