weatherless...................72.57464% offense.......................42.78445% balance.......................35.62928% voltturn......................15.58997% rain..........................12.54419% stall.........................11.25012% sand.......................... 7.80512% sun........................... 6.65307% hyperoffense.................. 5.97598% semistall..................... 4.36017% hail.......................... 1.11976% trickroom..................... 0.97181% sandoffense................... 0.76427% multiweather.................. 0.62380% sunoffense.................... 0.34796% sandstall..................... 0.31863% sunstall...................... 0.28944% monotype...................... 0.26090% dragmag....................... 0.20772% hailoffense................... 0.11666% monoice....................... 0.07194% monowater..................... 0.07165% choice........................ 0.04733% rainoffense................... 0.04397% monosteel..................... 0.04300% monoflying.................... 0.02556% allweather.................... 0.02433% tricksun...................... 0.02394% gravity....................... 0.01122% monofighting.................. 0.01085% monobug....................... 0.00846% mononormal.................... 0.00802% monofire...................... 0.00670% monodark...................... 0.00461% monoelectric.................. 0.00246% monofairy..................... 0.00233% monopsychic................... 0.00216% monodragon.................... 0.00194% tailwind...................... 0.00169% rainstall..................... 0.00154% monograss..................... 0.00151% monopoison.................... 0.00042% monoground.................... 0.00039% monoghost..................... 0.00036% monorock...................... 0.00001% trickhail..................... 0.00001% hailstall..................... 0.00000% trapper....................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: 0.289) | -2.0| |## -1.5|## |## -1.0|### |######## -0.5|########### |############################## 0.0|###### |#################### +0.5|####### |############ +1.0|#### |### +1.5|# |# +2.0|### |# +2.5| | +3.0|# |## more negative = more offensive, more positive = more stall one # = 0.80%