weatherless...................72.36733% balance.......................35.57819% offense.......................35.42591% hyperoffense..................13.78222% voltturn......................13.52639% sand..........................10.82428% semistall..................... 8.41333% rain.......................... 7.87486% stall......................... 6.80035% hail.......................... 6.02066% sun........................... 3.81073% monotype...................... 2.94576% trickroom..................... 2.28059% hailoffense................... 1.56303% choice........................ 1.51918% sandstall..................... 1.43633% multiweather.................. 0.87471% sunoffense.................... 0.82476% monoice....................... 0.73340% rainoffense................... 0.49705% monowater..................... 0.38010% dragmag....................... 0.37644% monosteel..................... 0.29604% sandoffense................... 0.24609% monoghost..................... 0.22416% monopsychic................... 0.20223% monoelectric.................. 0.18396% monobug....................... 0.16934% monofairy..................... 0.14376% monopoison.................... 0.13279% tricksun...................... 0.12183% monorock...................... 0.11452% monodragon.................... 0.11452% monofire...................... 0.11208% monoflying.................... 0.10112% monofighting.................. 0.08406% monodark...................... 0.08041% tailwind...................... 0.06579% mononormal.................... 0.05969% hailstall..................... 0.03898% trapper....................... 0.03046% monograss..................... 0.02802% monoground.................... 0.02680% rainstall..................... 0.01827% tricksand..................... 0.01706% allweather.................... 0.00487% gravity....................... 0.00365% trickrain..................... 0.00365% sunstall...................... 0.00244% Stalliness (mean: 0.069) -2.0|### |######### -1.0|################ |########################### 0.0|############################## |######################### +1.0|################# |####### +2.0|### |### +3.0|## more negative = more offensive, more positive = more stall one # = 0.70%