weatherless...................73.63202% balance.......................31.00936% offense.......................27.76918% voltturn......................17.32248% stall.........................15.44367% sand..........................14.58462% semistall.....................12.94704% hyperoffense..................12.83076% hail.......................... 6.41259% rain.......................... 6.01004% sandstall..................... 4.77143% hailoffense................... 3.24923% choice........................ 2.05221% multiweather.................. 1.18169% trickroom..................... 0.86288% monotype...................... 0.85334% sun........................... 0.73519% dragmag....................... 0.47350% hailstall..................... 0.25926% monopoison.................... 0.24782% monoice....................... 0.19986% monowater..................... 0.17059% sunoffense.................... 0.16659% rainoffense................... 0.10499% monosteel..................... 0.08543% sandoffense................... 0.06663% allweather.................... 0.06426% monoflying.................... 0.05276% monodark...................... 0.02811% monoghost..................... 0.02164% monofire...................... 0.01699% tricksun...................... 0.01393% monodragon.................... 0.01074% monofairy..................... 0.00977% gravity....................... 0.00411% monoground.................... 0.00344% monopsychic................... 0.00265% tailwind...................... 0.00187% monofighting.................. 0.00153% monobug....................... 0.00106% monoelectric.................. 0.00093% tricksand..................... 0.00045% rainstall..................... 0.00020% trapper....................... 0.00003% monorock...................... 0.00002% mononormal.................... 0.00001% monograss..................... 0.00001% sunstall...................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: 0.358) -2.0|#### |########### -1.0|################# |####################### 0.0|############################## |########################## +1.0|########################### |############## +2.0|############ |####### +3.0|## more negative = more offensive, more positive = more stall one # = 0.58%