weatherless...................56.95151% offense.......................46.12098% balance.......................30.07361% rain..........................26.80269% sun...........................19.98400% hyperoffense..................16.23300% voltturn......................13.10290% multiweather.................. 7.47320% semistall..................... 4.38470% stall......................... 3.18771% rainoffense................... 2.92687% hail.......................... 2.25636% sunoffense.................... 1.89790% sand.......................... 1.79069% monotype...................... 1.25460% choice........................ 0.80333% trickroom..................... 0.34085% hailoffense................... 0.26724% tailwind...................... 0.22404% monoflying.................... 0.18243% monowater..................... 0.16643% sunstall...................... 0.15843% rainstall..................... 0.11362% monoground.................... 0.11042% monofire...................... 0.09922% sandoffense................... 0.08801% monopsychic................... 0.08321% monodragon.................... 0.08161% monodark...................... 0.07841% monoghost..................... 0.07681% trickrain..................... 0.07201% mononormal.................... 0.07201% monograss..................... 0.07041% dragmag....................... 0.06881% monobug....................... 0.06881% monoice....................... 0.06241% monosteel..................... 0.05921% monoelectric.................. 0.05921% sandstall..................... 0.05121% monorock...................... 0.04641% monofighting.................. 0.04161% hailstall..................... 0.02720% monopoison.................... 0.02560% monofairy..................... 0.02400% tricksun...................... 0.02080% allweather.................... 0.01440% tricksand..................... 0.00320% Stalliness (mean: -0.188) -2.0|## |### -1.5|######### |############## -1.0|#################### |####################### -0.5|########################### |############################## 0.0|######################## |###################### +0.5|############### |############# +1.0|######### |#### +1.5|## |## +2.0|# |# +2.5|# | +3.0|## more negative = more offensive, more positive = more stall one # = 0.45%