weatherless...................57.68892% balance.......................41.11041% offense.......................32.78803% rain..........................25.87580% voltturn......................24.88116% sun...........................22.79959% hyperoffense..................12.63408% multiweather.................. 8.38814% semistall..................... 7.28676% stall......................... 6.18071% rainoffense................... 1.83170% sand.......................... 1.68221% sunoffense.................... 0.96211% choice........................ 0.46693% hail.......................... 0.44479% tailwind...................... 0.42092% sunstall...................... 0.40145% monotype...................... 0.18483% trickroom..................... 0.13773% rainstall..................... 0.12799% sandoffense................... 0.12114% hailoffense................... 0.07273% dragmag....................... 0.05433% monoflying.................... 0.04180% trickrain..................... 0.03138% hailstall..................... 0.03022% monoghost..................... 0.01773% sandstall..................... 0.01664% monopsychic................... 0.01663% monodragon.................... 0.01576% monodark...................... 0.01533% monosteel..................... 0.01471% tricksun...................... 0.01401% monobug....................... 0.01316% monowater..................... 0.01166% monoelectric.................. 0.01091% monoice....................... 0.01003% monorock...................... 0.00970% monofighting.................. 0.00965% monoground.................... 0.00955% allweather.................... 0.00600% monofire...................... 0.00497% tricksand..................... 0.00144% monofairy..................... 0.00139% mononormal.................... 0.00042% monograss..................... 0.00027% monopoison.................... 0.00023% Stalliness (mean: 0.114) -2.0|# |### -1.5|########## |########### -1.0|############ |############ -0.5|###################### |############################ 0.0|######################### |############################## +0.5|######################## |######################### +1.0|################ |####### +1.5|## |### +2.0|## |# +2.5|## |## +3.0|#### more negative = more offensive, more positive = more stall one # = 0.41%