weatherless...................81.68051% offense.......................47.54011% balance.......................23.58377% hyperoffense..................20.50605% rain..........................11.81901% semistall..................... 4.96538% batonpass..................... 4.78200% sun........................... 3.92601% stall......................... 3.40469% sand.......................... 2.80631% monotype...................... 2.39849% rainoffense................... 2.29344% voltturn...................... 2.20561% choice........................ 1.77437% trickroom..................... 1.04749% multiweather.................. 0.93972% hail.......................... 0.73526% mononormal.................... 0.57616% sunoffense.................... 0.50753% monodragon.................... 0.48722% trickrain..................... 0.32840% tricksand..................... 0.28325% monoghost..................... 0.18932% monosteel..................... 0.17212% monowater..................... 0.16987% sandoffense................... 0.14802% monofairy..................... 0.14443% monodark...................... 0.14013% monoflying.................... 0.11922% monopsychic................... 0.11690% monoice....................... 0.11402% hailoffense................... 0.11376% monopoison.................... 0.10881% monoground.................... 0.10589% monofighting.................. 0.10366% monoelectric.................. 0.10285% monograss..................... 0.08600% rainstall..................... 0.07301% monofire...................... 0.07206% monobug....................... 0.05598% tailwind...................... 0.05340% sunstall...................... 0.04596% sandstall..................... 0.03619% monorock...................... 0.03612% dragmag....................... 0.03347% hailstall..................... 0.01245% trapper....................... 0.01196% tricksun...................... 0.00679% allweather.................... 0.00036% swagplay...................... 0.00033% gravity....................... 0.00032% fear.......................... 0.00005% sandfear...................... 0.00005% trickhail..................... 0.00000% Stalliness (mean: -0.271) -3.0| | -2.0|## |########## -1.0|############################# |############################## 0.0|######################## |############### +1.0|####### |### +2.0|## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.81%