weatherless...................77.73617% balance.......................53.07111% offense.......................27.00972% sun...........................11.90457% semistall.....................11.45391% rain.......................... 8.40822% voltturn...................... 6.44997% stall......................... 5.02600% hyperoffense.................. 3.43927% sand.......................... 2.17092% multiweather.................. 1.89890% hail.......................... 1.85944% choice........................ 1.41044% dragmag....................... 1.08832% sandstall..................... 1.06039% monotype...................... 0.96410% rainstall..................... 0.24087% sunoffense.................... 0.22303% monobug....................... 0.20932% rainoffense................... 0.19591% monopsychic................... 0.14838% trickroom..................... 0.14315% monofire...................... 0.09993% mononormal.................... 0.08210% monosteel..................... 0.07189% monoice....................... 0.07162% monorock...................... 0.06414% monowater..................... 0.06026% monograss..................... 0.05798% monodragon.................... 0.05415% allweather.................... 0.05102% monoelectric.................. 0.04771% hailoffense................... 0.04729% monoghost..................... 0.04434% monoground.................... 0.03748% monofighting.................. 0.03500% monofairy..................... 0.02916% monodark...................... 0.02859% trickrain..................... 0.02632% monoflying.................... 0.01878% monopoison.................... 0.01289% sunstall...................... 0.01170% tricksun...................... 0.00680% tricksand..................... 0.00394% sandoffense................... 0.00000% Stalliness (mean: 0.338) -2.0| | -1.5|# |### -1.0|### |######## -0.5|########### |################# 0.0|######################## |############################## +0.5|###################### |###################### +1.0|################## |######## +1.5|####### |### +2.0|### | more negative = more offensive, more positive = more stall one # = 0.55%