weatherless...................75.84355% balance.......................58.00903% offense.......................15.89449% sun...........................14.13676% semistall.....................13.38414% stall.........................10.55693% rain.......................... 9.43289% voltturn...................... 8.81099% multiweather.................. 2.64447% sand.......................... 2.41064% hyperoffense.................. 2.15541% sandstall..................... 1.90542% dragmag....................... 1.53292% choice........................ 1.11370% hail.......................... 0.85096% rainstall..................... 0.53760% rainoffense................... 0.23172% monotype...................... 0.16338% monobug....................... 0.08706% sunoffense.................... 0.06032% monofire...................... 0.02632% trickroom..................... 0.01557% monograss..................... 0.01530% monowater..................... 0.01320% allweather.................... 0.00945% monoghost..................... 0.00715% monosteel..................... 0.00518% trickrain..................... 0.00517% monoelectric.................. 0.00411% monofairy..................... 0.00354% monopsychic................... 0.00056% monodark...................... 0.00053% monoice....................... 0.00049% monopoison.................... 0.00033% monorock...................... 0.00012% mononormal.................... 0.00001% sandoffense................... 0.00000% sunstall...................... 0.00000% monofighting.................. 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoflying.................... 0.00000% tricksun...................... 0.00000% tricksand..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.566) -2.0| | -1.5|# |### -1.0|# |### -0.5|###### |########## 0.0|##################### |############################## +0.5|######################## |######################### +1.0|####################### |####### +1.5|############ |####### +2.0|######## |# more negative = more offensive, more positive = more stall one # = 0.55%