weatherless...................83.25580% offense.......................65.15051% balance.......................19.49341% hyperoffense..................12.68106% hail.......................... 5.51728% rain.......................... 4.53088% sun........................... 3.73875% sand.......................... 3.62118% voltturn...................... 2.90072% monotype...................... 2.43487% semistall..................... 1.50883% stall......................... 1.16620% hailoffense................... 0.90090% monofighting.................. 0.89964% multiweather.................. 0.63182% batonpass..................... 0.61673% sunoffense.................... 0.48534% rainoffense................... 0.33823% monoghost..................... 0.33068% monodragon.................... 0.30994% sandoffense................... 0.27473% monopoison.................... 0.26404% trickroom..................... 0.25273% monograss..................... 0.13831% tricksun...................... 0.13391% monobug....................... 0.10876% monodark...................... 0.07921% monowater..................... 0.07104% monoice....................... 0.06098% mononormal.................... 0.04967% tailwind...................... 0.04212% monopsychic................... 0.03332% dragmag....................... 0.02703% monofairy..................... 0.02138% monoelectric.................. 0.01949% trickrain..................... 0.01635% monoflying.................... 0.01509% monoground.................... 0.01446% monosteel..................... 0.01006% monofire...................... 0.00754% gravity....................... 0.00503% allweather.................... 0.00440% sandstall..................... 0.00377% monorock...................... 0.00126% rainstall..................... 0.00063% trapper....................... 0.00063% Stalliness (mean: -0.376) |# -1.5|## |########## -1.0|################### |############################## -0.5|############################## |########################### 0.0|################# |########### +0.5|######## |#### +1.0|## |# +1.5|# | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.60%