weatherless...................85.03067% offense.......................67.23513% balance.......................19.79073% hyperoffense..................10.46597% hail.......................... 5.30374% rain.......................... 4.23570% sand.......................... 3.05933% voltturn...................... 2.98610% sun........................... 2.74254% monotype...................... 2.06709% semistall..................... 1.40282% monofighting.................. 1.30879% stall......................... 1.10535% hailoffense................... 0.88652% multiweather.................. 0.36076% batonpass..................... 0.35808% sandoffense................... 0.26517% rainoffense................... 0.23211% sunoffense.................... 0.23209% monoghost..................... 0.20704% trickroom..................... 0.13677% monograss..................... 0.11768% monodragon.................... 0.11608% tricksun...................... 0.07356% monopoison.................... 0.06040% monobug....................... 0.05727% monodark...................... 0.04917% monopsychic................... 0.03205% mononormal.................... 0.03022% monoice....................... 0.02305% trickrain..................... 0.02247% dragmag....................... 0.02211% monoelectric.................. 0.02059% monofairy..................... 0.01922% tailwind...................... 0.01603% monowater..................... 0.00982% monoground.................... 0.00662% monoflying.................... 0.00511% gravity....................... 0.00336% monosteel..................... 0.00225% monofire...................... 0.00172% sandstall..................... 0.00159% trapper....................... 0.00074% allweather.................... 0.00068% monorock...................... 0.00002% rainstall..................... 0.00000% Stalliness (mean: -0.354) | -1.5|# |######## -1.0|################# |############################# -0.5|############################## |########################### 0.0|################ |########## +0.5|####### |#### +1.0|## |# +1.5|# | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.65%