weatherless...................70.82424% offense.......................45.22646% balance.......................39.95986% sun........................... 9.34855% sand.......................... 9.02347% hyperoffense.................. 7.42211% rain.......................... 6.88105% semistall..................... 5.75312% trickroom..................... 5.10734% hail.......................... 4.73427% monotype...................... 4.40920% stall......................... 1.63845% tailwind...................... 1.63191% voltturn...................... 1.45082% choice........................ 0.75050% multiweather.................. 0.74832% monoelectric.................. 0.72868% sunoffense.................... 0.59997% monopsychic................... 0.41452% monoghost..................... 0.40361% monowater..................... 0.39707% sandstall..................... 0.37525% monoice....................... 0.34471% monofire...................... 0.32071% batonpass..................... 0.29235% mononormal.................... 0.29235% monodark...................... 0.27707% sandoffense................... 0.26835% monopoison.................... 0.25526% tricksand..................... 0.23999% rainoffense................... 0.22035% monobug....................... 0.21381% monoflying.................... 0.20726% monofighting.................. 0.19853% monodragon.................... 0.19417% gravity....................... 0.17017% trickhail..................... 0.12872% monograss..................... 0.07418% hailoffense................... 0.05454% monosteel..................... 0.05236% trickrain..................... 0.04582% rainstall..................... 0.03709% trapper....................... 0.02618% hailstall..................... 0.02400% tricksun...................... 0.02400% monoground.................... 0.02182% monorock...................... 0.01309% monofairy..................... 0.00873% dragmag....................... 0.00655% sunstall...................... 0.00218% Stalliness (mean: -0.016) -1.5|## |######## -1.0|########## |################ -0.5|##################### |############################## 0.0|############################## |########################## +0.5|####################### |########### +1.0|####### |###### +1.5|### |# +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.51%