weatherless...................68.22844% offense.......................44.59233% balance.......................39.60817% sun...........................10.57952% sand..........................10.15191% hyperoffense.................. 7.56366% rain.......................... 6.64667% trickroom..................... 6.57857% semistall..................... 6.09359% hail.......................... 5.20038% monotype...................... 3.39375% stall......................... 2.14226% tailwind...................... 1.79838% voltturn...................... 1.20806% choice........................ 1.00985% multiweather.................. 0.73336% sunoffense.................... 0.52829% monoghost..................... 0.51085% sandstall..................... 0.50374% monoelectric.................. 0.48060% monopsychic................... 0.44152% monodark...................... 0.35693% sandoffense................... 0.33605% monoice....................... 0.30516% monowater..................... 0.28437% tricksand..................... 0.26305% monoflying.................... 0.22072% monodragon.................... 0.20730% rainoffense................... 0.20547% monofire...................... 0.19899% trickhail..................... 0.19733% gravity....................... 0.17866% monobug....................... 0.15778% batonpass..................... 0.12957% mononormal.................... 0.08175% trickrain..................... 0.05020% hailoffense................... 0.04728% monofighting.................. 0.04168% trapper....................... 0.04039% monograss..................... 0.03948% rainstall..................... 0.03789% hailstall..................... 0.03581% monosteel..................... 0.03348% tricksun...................... 0.02331% monoground.................... 0.01430% monorock...................... 0.01267% monopoison.................... 0.01094% monofairy..................... 0.00376% dragmag....................... 0.00163% sunstall...................... 0.00006% Stalliness (mean: 0.005) -1.5|## |######## -1.0|########## |############# -0.5|################### |########################### 0.0|############################## |######################## +0.5|###################### |######### +1.0|####### |##### +1.5|### |# +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.55%