weatherless...................58.03894% offense.......................52.68759% balance.......................40.98265% sand..........................23.55740% trickroom.....................19.94384% hail.......................... 7.39000% sun........................... 6.75878% rain.......................... 4.40920% stall......................... 2.95172% tailwind...................... 2.76818% hyperoffense.................. 1.96351% trickhail..................... 1.67211% semistall..................... 1.41452% voltturn...................... 1.04771% rainoffense................... 0.60537% tricksand..................... 0.44075% sunoffense.................... 0.39547% monotype...................... 0.38925% choice........................ 0.29373% monopsychic................... 0.23835% multiweather.................. 0.10974% sandoffense................... 0.09592% monoice....................... 0.06171% monodragon.................... 0.06154% gravity....................... 0.04083% monoghost..................... 0.01205% sandstall..................... 0.00773% monobug....................... 0.00762% tricksun...................... 0.00300% monograss..................... 0.00270% hailstall..................... 0.00195% monodark...................... 0.00180% batonpass..................... 0.00160% monowater..................... 0.00148% monoelectric.................. 0.00141% trickrain..................... 0.00119% monofighting.................. 0.00115% monoflying.................... 0.00092% rainstall..................... 0.00026% hailoffense................... 0.00025% monosteel..................... 0.00016% monoground.................... 0.00006% monopoison.................... 0.00005% monofire...................... 0.00002% monorock...................... 0.00002% dragmag....................... 0.00000% mononormal.................... 0.00000% trapper....................... 0.00000% monofairy..................... 0.00000% sunstall...................... 0.00000% Stalliness (mean: 0.080) -1.5| |# -1.0|## |### -0.5|############# |######################## 0.0|############################## |############# +0.5|################### |### +1.0|# |# +1.5|# | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.88%