weatherless...................87.09386% offense.......................49.70002% balance.......................30.52792% hyperoffense..................12.85038% voltturn...................... 7.46447% rain.......................... 5.85192% sun........................... 5.48372% trickroom..................... 4.61675% semistall..................... 4.21971% stall......................... 2.70197% tricksun...................... 2.33431% hail.......................... 1.27986% monotype...................... 0.51682% tailwind...................... 0.37691% rainoffense................... 0.37275% sand.......................... 0.36649% gravity....................... 0.23624% monowater..................... 0.15324% sunoffense.................... 0.13958% choice........................ 0.12742% monopsychic................... 0.09435% dragmag....................... 0.08717% multiweather.................. 0.06865% mononormal.................... 0.06502% trapper....................... 0.06223% hailoffense................... 0.06093% monofighting.................. 0.05668% monoground.................... 0.05242% monofire...................... 0.04462% monodark...................... 0.03399% monodragon.................... 0.02842% monopoison.................... 0.02189% monoghost..................... 0.02121% monoflying.................... 0.02002% monofairy..................... 0.01913% monorock...................... 0.01409% swagplay...................... 0.01310% monosteel..................... 0.00723% sandstall..................... 0.00720% trickhail..................... 0.00720% monoice....................... 0.00720% hailstall..................... 0.00720% monoelectric.................. 0.00720% monograss..................... 0.00027% Stalliness (mean: -0.177) |# -2.0|# |##### -1.0|##################### |############################## 0.0|########################## |#################### +1.0|###### |### +2.0|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.86%