weatherless...................84.66927% offense.......................51.23978% balance.......................28.47952% hyperoffense..................15.80873% voltturn...................... 8.87837% rain.......................... 8.07239% sun........................... 6.37469% trickroom..................... 4.69899% tricksun...................... 3.52459% semistall..................... 2.94124% stall......................... 1.53072% hail.......................... 0.74305% rainoffense................... 0.37556% tailwind...................... 0.27480% gravity....................... 0.21507% sand.......................... 0.14060% sunoffense.................... 0.07225% monotype...................... 0.06474% monopsychic................... 0.06306% choice........................ 0.03405% dragmag....................... 0.03304% trapper....................... 0.02909% hailoffense................... 0.00438% monofairy..................... 0.00145% mononormal.................... 0.00022% monograss..................... 0.00001% monosteel..................... 0.00000% monodark...................... 0.00000% monowater..................... 0.00000% multiweather.................. 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% swagplay...................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% sandstall..................... 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.277) |# -2.0| |######## -1.0|########################### |############################## 0.0|######################## |####################### +1.0|##### |## +2.0|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.82%