weatherless...................81.00329% offense.......................43.29642% balance.......................38.79538% hyperoffense.................. 9.01574% rain.......................... 6.45532% sun........................... 5.85421% hail.......................... 5.84460% stall......................... 5.07865% semistall..................... 3.81381% trickroom..................... 3.62457% voltturn...................... 1.66198% hailoffense................... 1.46155% choice........................ 1.05387% sand.......................... 0.84258% tricksun...................... 0.58993% sunoffense.................... 0.41604% monotype...................... 0.37571% sandstall..................... 0.15591% trickrain..................... 0.12299% monodragon.................... 0.10793% monopsychic................... 0.07657% monograss..................... 0.05511% monosteel..................... 0.05356% monofire...................... 0.05214% monofighting.................. 0.02630% monopoison.................... 0.02296% monoghost..................... 0.02277% rainoffense................... 0.02255% monodark...................... 0.02056% mononormal.................... 0.01009% sandoffense................... 0.00555% Stalliness (mean: 0.058) |## -1.5|#### |######### -1.0|######## |#################### -0.5|####################### |########################### 0.0|############################## |##################### +0.5|################### |################ +1.0|########## |### +1.5|### |# +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.49%