weatherless...................89.02695% offense.......................65.33589% hyperoffense..................20.10814% voltturn......................14.77697% balance.......................14.43098% hail.......................... 5.34666% rain.......................... 2.79157% sand.......................... 1.63349% rainoffense................... 1.58004% sun........................... 1.25784% monotype...................... 1.02650% choice........................ 0.95351% hailoffense................... 0.83180% sunoffense.................... 0.76072% trickroom..................... 0.49230% monopoison.................... 0.34889% sandoffense................... 0.15778% monobug....................... 0.11524% dragmag....................... 0.11063% semistall..................... 0.10901% monoelectric.................. 0.09010% monodark...................... 0.08224% monograss..................... 0.07541% monofighting.................. 0.06050% multiweather.................. 0.05651% monoflying.................... 0.05013% mononormal.................... 0.04848% monoghost..................... 0.04160% monowater..................... 0.03813% monofire...................... 0.02885% tailwind...................... 0.02285% gravity....................... 0.02256% monodragon.................... 0.01848% monoground.................... 0.01601% stall......................... 0.01597% monorock...................... 0.01298% monofairy..................... 0.01010% monopsychic................... 0.00864% monoice....................... 0.00461% trapper....................... 0.00338% Stalliness (mean: -0.555) |# -2.0|# |### -1.5|######## |########### -1.0|############### |############################## -0.5|############################# |########################### 0.0|############### |######### +0.5|###### | +1.0| | more negative = more offensive, more positive = more stall one # = 0.64%