weatherless...................90.00460% offense.......................68.04968% balance.......................19.55530% voltturn......................16.37395% hyperoffense..................12.35395% hail.......................... 5.70173% rain.......................... 1.94974% sun........................... 1.26869% sand.......................... 1.10299% monotype...................... 1.07509% hailoffense................... 0.98888% monopoison.................... 0.75396% rainoffense................... 0.75191% sunoffense.................... 0.71427% trickroom..................... 0.53849% choice........................ 0.36743% monobug....................... 0.10179% dragmag....................... 0.06534% monoghost..................... 0.06506% monofighting.................. 0.04349% monoflying.................... 0.04173% sandoffense................... 0.04089% semistall..................... 0.04088% multiweather.................. 0.02776% monograss..................... 0.02550% monodark...................... 0.01538% monoelectric.................. 0.01339% monofire...................... 0.00875% gravity....................... 0.00586% mononormal.................... 0.00161% tailwind...................... 0.00151% monorock...................... 0.00124% monowater..................... 0.00100% monoice....................... 0.00087% monopsychic................... 0.00045% monofairy..................... 0.00044% monoground.................... 0.00042% trapper....................... 0.00030% stall......................... 0.00019% monodragon.................... 0.00003% Stalliness (mean: -0.420) | -2.0|# |## -1.5|#### |###### -1.0|####### |##################### -0.5|########################### |############################## 0.0|################# |########## +0.5|####### | +1.0| | more negative = more offensive, more positive = more stall one # = 0.74%