weatherless...................92.89057% offense.......................44.13335% balance.......................40.94627% hyperoffense.................. 6.50781% voltturn...................... 5.61700% stall......................... 4.86219% sand.......................... 4.14134% semistall..................... 3.55039% sun........................... 2.10427% trickroom..................... 1.34507% monotype...................... 1.24989% sandstall..................... 0.81939% rain.......................... 0.69781% monoghost..................... 0.27642% monopsychic................... 0.26259% hail.......................... 0.21876% monosteel..................... 0.19437% monofire...................... 0.13544% monofairy..................... 0.12511% mononormal.................... 0.07514% monowater..................... 0.06709% multiweather.................. 0.05276% monoflying.................... 0.03939% tricksun...................... 0.03651% sandoffense................... 0.02487% monograss..................... 0.02371% monobug....................... 0.02187% sunoffense.................... 0.01817% monodragon.................... 0.01618% choice........................ 0.01565% monodark...................... 0.01122% rainoffense................... 0.00701% tricksand..................... 0.00686% trickhail..................... 0.00346% monopoison.................... 0.00207% monoground.................... 0.00189% monorock...................... 0.00030% dragmag....................... 0.00021% monoice....................... 0.00013% monoelectric.................. 0.00004% tailwind...................... 0.00000% monofighting.................. 0.00000% Stalliness (mean: 0.037) -2.0| | -1.5|### |#### -1.0|################# |############### -0.5|############################## |###################### 0.0|####################### |############################# +0.5|######################### |############# +1.0|###### |### +1.5|# |## +2.0|## | +2.5|# |# +3.0|## more negative = more offensive, more positive = more stall one # = 0.50%