weatherless...................89.40026% balance.......................49.28996% offense.......................34.33614% sand.......................... 7.64948% voltturn...................... 7.27139% stall......................... 7.08000% semistall..................... 5.27760% hyperoffense.................. 4.01630% sun........................... 2.51027% sandstall..................... 2.06568% trickroom..................... 1.19707% monotype...................... 0.37190% rain.......................... 0.32950% monoghost..................... 0.19717% hail.......................... 0.13523% monosteel..................... 0.09924% monofire...................... 0.04649% multiweather.................. 0.02474% monowater..................... 0.01111% monograss..................... 0.00844% monopsychic................... 0.00620% choice........................ 0.00222% tricksand..................... 0.00196% sandoffense................... 0.00161% mononormal.................... 0.00150% monoflying.................... 0.00101% sunoffense.................... 0.00085% rainoffense................... 0.00071% monodark...................... 0.00052% monodragon.................... 0.00030% tricksun...................... 0.00013% monofairy..................... 0.00009% monopoison.................... 0.00005% monoground.................... 0.00004% monobug....................... 0.00002% dragmag....................... 0.00001% trickhail..................... 0.00000% monorock...................... 0.00000% monoice....................... 0.00000% monoelectric.................. 0.00000% tailwind...................... 0.00000% monofighting.................. 0.00000% Stalliness (mean: 0.259) -2.0| | -1.5|# |## -1.0|############# |####### -0.5|######################## |############ 0.0|############# |########################## +0.5|############################## |###################### +1.0|######### |#### +1.5|# |#### +2.0|## | +2.5|# |# +3.0|### more negative = more offensive, more positive = more stall one # = 0.56%