weatherless...................61.56662% offense.......................47.24937% hyperoffense..................24.24820% rain..........................22.58046% balance.......................20.87500% sun...........................16.16232% voltturn......................11.94016% rainoffense................... 4.20330% semistall..................... 4.00143% multiweather.................. 3.76184% stall......................... 3.62600% hail.......................... 2.54311% sunoffense.................... 2.44689% monotype...................... 2.02996% sand.......................... 1.43380% trickroom..................... 1.31117% choice........................ 0.61502% rainstall..................... 0.46033% monosteel..................... 0.36788% monowater..................... 0.29619% monoelectric.................. 0.27167% hailoffense................... 0.24337% monobug....................... 0.21507% trickrain..................... 0.14149% monoflying.................... 0.13772% monodragon.................... 0.13772% monoground.................... 0.13206% sunstall...................... 0.13017% sandoffense................... 0.12263% monograss..................... 0.10942% allweather.................... 0.10942% mononormal.................... 0.09999% monopsychic................... 0.09810% tricksun...................... 0.08490% monorock...................... 0.07358% monofire...................... 0.07169% dragmag....................... 0.06414% monofairy..................... 0.05471% hailstall..................... 0.05094% monoghost..................... 0.04716% monodark...................... 0.04716% sandstall..................... 0.03962% tailwind...................... 0.03773% monopoison.................... 0.03019% monofighting.................. 0.01509% monoice....................... 0.01321% gravity....................... 0.00189% trickhail..................... 0.00189% Stalliness (mean: -0.347) -2.0|#### |############## -1.0|############################ |############################## 0.0|######################## |############# +1.0|###### |### +2.0|# |# +3.0|# |# +4.0| more negative = more offensive, more positive = more stall one # = 0.80%