weatherless...................60.90093% stall.........................31.64573% rain..........................27.30078% balance.......................23.97966% offense.......................20.48167% sun...........................16.50873% hyperoffense..................14.44283% voltturn......................14.31044% semistall..................... 9.45011% rainstall..................... 9.17939% multiweather.................. 6.19840% rainoffense................... 1.94694% sunoffense.................... 1.65260% hail.......................... 0.98673% sand.......................... 0.85126% trickroom..................... 0.55746% monotype...................... 0.30793% sunstall...................... 0.20470% monoelectric.................. 0.18122% choice........................ 0.09689% hailoffense................... 0.07274% sandoffense................... 0.05764% tricksun...................... 0.04390% monobug....................... 0.04244% monopsychic................... 0.04024% monosteel..................... 0.02925% trickrain..................... 0.00845% trickhail..................... 0.00818% monowater..................... 0.00604% dragmag....................... 0.00532% mononormal.................... 0.00381% monoground.................... 0.00185% monofairy..................... 0.00153% sandstall..................... 0.00150% monodragon.................... 0.00088% monoflying.................... 0.00061% monoghost..................... 0.00051% monofighting.................. 0.00048% hailstall..................... 0.00005% monofire...................... 0.00005% monoice....................... 0.00003% monopoison.................... 0.00003% monodark...................... 0.00001% tailwind...................... 0.00000% monorock...................... 0.00000% monograss..................... 0.00000% allweather.................... 0.00000% gravity....................... 0.00000% Stalliness (mean: 0.828) -2.0|### |########## -1.0|##################### |################ 0.0|##################### |###################### +1.0|################ |######## +2.0|#### |############### +3.0|############################## |##### +4.0| more negative = more offensive, more positive = more stall one # = 0.58%