weatherless...................47.45575% offense.......................46.74677% sun...........................40.41721% hyperoffense..................25.46658% rain..........................21.34403% balance.......................19.87907% multiweather..................12.31955% sunoffense.................... 7.33484% semistall..................... 4.41380% trickroom..................... 3.89084% stall......................... 3.49378% monotype...................... 3.33023% sand.......................... 2.12019% rainoffense................... 1.95497% trickrain..................... 1.55449% tricksun...................... 1.16449% hail.......................... 1.08834% voltturn...................... 0.87507% sunstall...................... 0.60450% monoghost..................... 0.42673% monosteel..................... 0.36895% monowater..................... 0.34241% monodragon.................... 0.33441% choice........................ 0.31320% monobug....................... 0.30503% trapper....................... 0.25614% monofighting.................. 0.24461% monopsychic................... 0.20274% hailoffense................... 0.19387% sandstall..................... 0.18956% monoice....................... 0.17834% mononormal.................... 0.17613% monodark...................... 0.14627% sandoffense................... 0.14309% monofairy..................... 0.13568% monoflying.................... 0.12878% rainstall..................... 0.12302% monofire...................... 0.10457% monograss..................... 0.09390% tailwind...................... 0.09213% monoground.................... 0.07935% monopoison.................... 0.06388% monoelectric.................. 0.05964% dragmag....................... 0.05276% trickhail..................... 0.03941% monorock...................... 0.02414% gravity....................... 0.00910% hailstall..................... 0.00749% allweather.................... 0.00306% tricksand..................... 0.00065% Stalliness (mean: -0.364) -2.0|## |############# -1.0|############################## |############################# 0.0|################### |############ +1.0|####### |### +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.84%