sun...........................56.08144% offense.......................40.86459% weatherless...................35.33360% hyperoffense..................26.53672% rain..........................22.38324% balance.......................21.41304% multiweather..................15.20761% sunoffense....................11.59733% semistall..................... 5.98449% trickroom..................... 5.74192% stall......................... 5.20116% trickrain..................... 2.65568% tricksun...................... 1.89228% rainoffense................... 1.52278% sand.......................... 1.21479% sunstall...................... 1.10482% monotype...................... 0.77992% sandstall..................... 0.40126% hail.......................... 0.36577% voltturn...................... 0.31395% choice........................ 0.17351% rainstall..................... 0.16327% trapper....................... 0.14324% monopsychic................... 0.13791% monoghost..................... 0.11296% monosteel..................... 0.09486% monodragon.................... 0.08405% hailoffense................... 0.07563% monowater..................... 0.06447% monofighting.................. 0.05651% monobug....................... 0.05415% monodark...................... 0.04079% monoice....................... 0.03489% tailwind...................... 0.03163% sandoffense................... 0.02441% dragmag....................... 0.02380% trickhail..................... 0.02343% mononormal.................... 0.02159% monofairy..................... 0.01946% monoflying.................... 0.01697% monoground.................... 0.01351% monofire...................... 0.01348% monoelectric.................. 0.01319% monograss..................... 0.01301% monopoison.................... 0.00464% monorock...................... 0.00272% hailstall..................... 0.00164% tricksand..................... 0.00126% gravity....................... 0.00061% allweather.................... 0.00031% Stalliness (mean: -0.261) -2.0|## |############## -1.0|############################## |########################## 0.0|################## |############# +1.0|######### |#### +2.0|## |## +3.0|## more negative = more offensive, more positive = more stall one # = 0.83%