weatherless...................75.91923% offense.......................40.42413% balance.......................32.07025% sand..........................20.75730% hyperoffense..................18.25305% voltturn...................... 5.06055% stall......................... 4.79478% semistall..................... 4.45778% sandoffense................... 2.64124% hail.......................... 2.16724% monotype...................... 1.73434% sandstall..................... 1.07677% trickroom..................... 1.03841% dragmag....................... 0.70963% sun........................... 0.66579% rain.......................... 0.59455% choice........................ 0.34522% hailoffense................... 0.29591% monograss..................... 0.21645% monofighting.................. 0.20275% monoghost..................... 0.18357% mononormal.................... 0.18083% monobug....................... 0.16987% tailwind...................... 0.16439% sunoffense.................... 0.14795% rainoffense................... 0.10960% multiweather.................. 0.10412% monorock...................... 0.10138% monosteel..................... 0.09864% monoice....................... 0.09316% monofire...................... 0.08220% monodragon.................... 0.07398% monodark...................... 0.07398% monowater..................... 0.07124% monoelectric.................. 0.05754% monopoison.................... 0.05480% monoflying.................... 0.05206% monofairy..................... 0.04384% monopsychic................... 0.02740% monoground.................... 0.02466% trickhail..................... 0.01644% tricksand..................... 0.01370% trapper....................... 0.00548% hailstall..................... 0.00548% Stalliness (mean: -0.116) -2.0|# |######## -1.5|########## |############### -1.0|################### |####################### -0.5|######################### |############################## 0.0|############################ |########################### +0.5|################### |################ +1.0|####### |##### +1.5|### |## +2.0|# | +2.5|# |# +3.0|## |### +3.5|## more negative = more offensive, more positive = more stall one # = 0.40%