weatherless...................61.63614% sand..........................37.52999% balance.......................31.22278% offense.......................28.26202% hyperoffense..................27.90344% stall.........................10.13688% sandoffense................... 9.93711% voltturn...................... 6.53251% sandstall..................... 3.78745% semistall..................... 2.47489% dragmag....................... 1.24478% hail.......................... 0.74831% trickroom..................... 0.37587% sun........................... 0.08033% sunoffense.................... 0.05482% monotype...................... 0.05100% tailwind...................... 0.04002% hailoffense................... 0.03365% monofighting.................. 0.02962% trickhail..................... 0.02760% choice........................ 0.02102% rain.......................... 0.01237% monosteel..................... 0.00892% multiweather.................. 0.00715% mononormal.................... 0.00485% monowater..................... 0.00195% monobug....................... 0.00181% monofire...................... 0.00159% rainoffense................... 0.00151% monorock...................... 0.00149% monoghost..................... 0.00103% monograss..................... 0.00023% monodragon.................... 0.00018% monoice....................... 0.00017% monofairy..................... 0.00007% monoelectric.................. 0.00006% monopoison.................... 0.00000% monodark...................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% monopsychic................... 0.00000% trapper....................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.038) -2.0| |###################### -1.5|##################### |################ -1.0|############ |################## -0.5|############### |############################## 0.0|############# |####################### +0.5|################# |############################ +1.0|###### |#### +1.5|## |## +2.0| | +2.5|# |## +3.0|####### |####### +3.5|##### more negative = more offensive, more positive = more stall one # = 0.40%