weatherless...................90.22699% offense.......................45.46792% balance.......................28.54678% hyperoffense..................20.57601% sun........................... 6.17114% voltturn...................... 5.67329% semistall..................... 3.19756% stall......................... 2.21174% rain.......................... 1.90201% hail.......................... 1.65516% sunoffense.................... 1.61151% trickroom..................... 0.98582% monotype...................... 0.75821% choice........................ 0.60178% rainoffense................... 0.33935% tailwind...................... 0.28426% monowater..................... 0.14759% hailoffense................... 0.14187% dragmag....................... 0.11537% monoflying.................... 0.09510% monofighting.................. 0.09354% monoice....................... 0.08731% sand.......................... 0.08679% monofire...................... 0.05405% monopoison.................... 0.04989% monopsychic................... 0.04989% monoelectric.................. 0.03898% monoground.................... 0.03742% gravity....................... 0.03430% multiweather.................. 0.03378% monodark...................... 0.03326% monoghost..................... 0.02910% mononormal.................... 0.02702% monorock...................... 0.02650% monobug....................... 0.01975% monosteel..................... 0.01767% tricksun...................... 0.01715% monograss..................... 0.01403% monodragon.................... 0.01403% monofairy..................... 0.01247% rainstall..................... 0.01143% sunstall...................... 0.00728% trickhail..................... 0.00624% hailstall..................... 0.00624% sandoffense................... 0.00416% Stalliness (mean: -0.299) -2.0|### |####### -1.5|############## |################ -1.0|################### |######################### -0.5|############################# |############################## 0.0|########################### |###################### +0.5|################# |############# +1.0|##### |### +1.5|## |# +2.0|# |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.42%