weatherless...................90.67328% offense.......................42.81267% balance.......................29.25028% hyperoffense..................21.80149% sun........................... 5.91771% voltturn...................... 5.85608% semistall..................... 3.57895% stall......................... 2.55661% sunoffense.................... 1.81105% hail.......................... 1.74580% rain.......................... 1.63135% trickroom..................... 1.13500% choice........................ 0.64998% monotype...................... 0.50192% rainoffense................... 0.33349% tailwind...................... 0.27143% hailoffense................... 0.17567% monoflying.................... 0.09826% monofighting.................. 0.09122% dragmag....................... 0.08362% monoice....................... 0.05616% sand.......................... 0.05525% monowater..................... 0.05057% monopoison.................... 0.04047% monofire...................... 0.03931% monoghost..................... 0.03722% gravity....................... 0.03470% monoelectric.................. 0.03253% tricksun...................... 0.02331% monopsychic................... 0.02092% multiweather.................. 0.01656% mononormal.................... 0.01298% monoground.................... 0.00998% hailstall..................... 0.00997% monorock...................... 0.00965% monodark...................... 0.00739% trickhail..................... 0.00642% monograss..................... 0.00639% monodragon.................... 0.00623% monosteel..................... 0.00480% monobug....................... 0.00392% monofairy..................... 0.00372% rainstall..................... 0.00247% sandoffense................... 0.00089% sunstall...................... 0.00038% Stalliness (mean: -0.285) -2.0|#### |######### -1.5|################ |################# -1.0|################### |######################### -0.5|############################## |############################## 0.0|############################ |####################### +0.5|################## |################ +1.0|###### |#### +1.5|### |# +2.0|# |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.40%