weatherless...................92.29238% balance.......................40.14799% offense.......................28.52343% hyperoffense..................19.18590% voltturn......................11.35835% stall......................... 8.12760% sun........................... 4.60498% semistall..................... 4.01509% hail.......................... 2.51946% trickroom..................... 2.13449% sunoffense.................... 1.51341% rain.......................... 0.57875% choice........................ 0.50023% monotype...................... 0.32588% tailwind...................... 0.31910% monoice....................... 0.22946% tricksun...................... 0.20360% rainoffense................... 0.16747% gravity....................... 0.05060% hailoffense................... 0.05007% monofire...................... 0.04111% monofighting.................. 0.03091% dragmag....................... 0.01886% monowater..................... 0.01012% sand.......................... 0.00618% hailstall..................... 0.00604% sandoffense................... 0.00552% monopoison.................... 0.00399% monoflying.................... 0.00370% monodark...................... 0.00210% monopsychic................... 0.00152% multiweather.................. 0.00140% monoelectric.................. 0.00120% monoghost..................... 0.00099% monobug....................... 0.00092% mononormal.................... 0.00034% monograss..................... 0.00031% trickhail..................... 0.00009% monosteel..................... 0.00002% monodragon.................... 0.00002% monofairy..................... 0.00001% monoground.................... 0.00000% rainstall..................... 0.00000% monorock...................... 0.00000% sunstall...................... 0.00000% Stalliness (mean: 0.065) -2.0|### |########## -1.5|############## |############ -1.0|######### |############# -0.5|################# |################### 0.0|################# |###################### +0.5|############################## |######################## +1.0|######## |#### +1.5|### |## +2.0| |## +2.5|# |## +3.0|##### more negative = more offensive, more positive = more stall one # = 0.45%