weatherless...................82.12156% offense.......................50.50721% balance.......................25.72917% hyperoffense..................14.60267% sun........................... 8.65586% voltturn...................... 5.58475% semistall..................... 4.98266% stall......................... 4.17829% hail.......................... 3.58942% rain.......................... 3.40377% sand.......................... 2.52462% trickroom..................... 1.02189% hailoffense................... 0.62693% monotype...................... 0.57220% choice........................ 0.45003% sunoffense.................... 0.32399% multiweather.................. 0.28348% tricksun...................... 0.26318% rainoffense................... 0.21995% sandoffense................... 0.10847% trickrain..................... 0.07682% tailwind...................... 0.07452% monoghost..................... 0.06444% monodragon.................... 0.06218% monowater..................... 0.05659% sandstall..................... 0.04642% monobug....................... 0.04601% monofairy..................... 0.04532% monodark...................... 0.04163% monoice....................... 0.03995% gravity....................... 0.03722% dragmag....................... 0.03337% monofire...................... 0.03162% monopsychic................... 0.03113% monoflying.................... 0.02825% monosteel..................... 0.02153% monopoison.................... 0.02027% monorock...................... 0.01992% monofighting.................. 0.01914% monoelectric.................. 0.01768% mononormal.................... 0.01686% monograss..................... 0.01661% trickhail..................... 0.01519% monoground.................... 0.01335% hailstall..................... 0.01270% rainstall..................... 0.01042% sunstall...................... 0.00752% tricksand..................... 0.00477% allweather.................... 0.00220% swagplay...................... 0.00084% trapper....................... 0.00042% fear.......................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: -0.165) |## -1.5|###### |############## -1.0|########################## |########################### -0.5|############################## |############################# 0.0|###################### |################## +0.5|############### |########## +1.0|####### |###### +1.5|### |## +2.0|# |# +2.5|# |## +3.0|# |# +3.5|# more negative = more offensive, more positive = more stall one # = 0.45%