weatherless...................87.20716% offense.......................49.29532% balance.......................22.08998% hyperoffense..................15.62770% stall......................... 6.93527% semistall..................... 6.05173% voltturn...................... 5.75343% sun........................... 5.66252% hail.......................... 2.77773% sand.......................... 2.38636% rain.......................... 2.13957% hailoffense................... 0.99546% trickroom..................... 0.89660% choice........................ 0.28004% sunoffense.................... 0.25922% tricksun...................... 0.24752% multiweather.................. 0.17285% monotype...................... 0.14323% sandoffense................... 0.07607% tailwind...................... 0.07593% sandstall..................... 0.07349% trickhail..................... 0.05847% monoflying.................... 0.05716% trickrain..................... 0.05570% rainoffense................... 0.04745% dragmag....................... 0.02505% monorock...................... 0.01652% monowater..................... 0.01328% monodragon.................... 0.01226% gravity....................... 0.00930% monograss..................... 0.00873% rainstall..................... 0.00835% monosteel..................... 0.00618% monodark...................... 0.00503% monofairy..................... 0.00491% hailstall..................... 0.00479% monoghost..................... 0.00378% monoelectric.................. 0.00327% monofire...................... 0.00298% monobug....................... 0.00278% monoice....................... 0.00268% sunstall...................... 0.00224% monopoison.................... 0.00213% mononormal.................... 0.00120% monoground.................... 0.00050% monopsychic................... 0.00047% monofighting.................. 0.00036% tricksand..................... 0.00033% swagplay...................... 0.00013% allweather.................... 0.00005% trapper....................... 0.00003% fear.......................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: -0.110) |# -1.5|####### |############### -1.0|########################### |############################## -0.5|############################# |########################## 0.0|################### |############## +0.5|########### |########### +1.0|###### |####### +1.5|#### |### +2.0|# |## +2.5|# |### +3.0|## |# +3.5|# more negative = more offensive, more positive = more stall one # = 0.45%