weatherless...................66.45973% offense.......................57.33550% balance.......................34.77591% sun...........................18.26288% trickroom.....................14.62763% hail.......................... 7.56425% rain.......................... 6.33472% tailwind...................... 3.79282% hyperoffense.................. 3.69140% semistall..................... 2.69532% tricksun...................... 2.42339% stall......................... 1.50187% monotype...................... 1.38721% sand.......................... 1.37907% voltturn...................... 1.35893% hailstall..................... 1.15188% monoflying.................... 1.07139% sunoffense.................... 0.29043% hailoffense................... 0.28555% sandstall..................... 0.12731% trickrain..................... 0.12095% rainoffense................... 0.11123% monofairy..................... 0.09320% monosteel..................... 0.05383% monowater..................... 0.04787% monograss..................... 0.04277% trickhail..................... 0.04085% monopsychic................... 0.03142% monofighting.................. 0.02311% rainstall..................... 0.01260% monoice....................... 0.01081% choice........................ 0.01035% sandoffense................... 0.00711% monoelectric.................. 0.00390% monorock...................... 0.00379% monodragon.................... 0.00285% monodark...................... 0.00119% monobug....................... 0.00082% multiweather.................. 0.00066% monofire...................... 0.00021% batonpass..................... 0.00019% trapper....................... 0.00010% monopoison.................... 0.00003% monoground.................... 0.00000% monoghost..................... 0.00000% gravity....................... 0.00000% dragmag....................... 0.00000% sunstall...................... 0.00000% mononormal.................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.023) -1.5|# |### -1.0|## |###### -0.5|########### |############################ 0.0|############################## |################# +0.5|#### |#### +1.0|###### |## +1.5|## | more negative = more offensive, more positive = more stall one # = 0.86%