weatherless...................89.97159% offense.......................52.83798% balance.......................31.69536% hyperoffense..................11.95330% voltturn...................... 8.58294% hail.......................... 4.53950% rain.......................... 3.28541% semistall..................... 2.78480% trickroom..................... 2.74874% sun........................... 1.83471% monotype...................... 0.85883% choice........................ 0.75167% stall......................... 0.72857% hailoffense................... 0.54326% rainoffense................... 0.46741% sunoffense.................... 0.39522% sand.......................... 0.38875% tailwind...................... 0.24639% trickhail..................... 0.15363% monoghost..................... 0.15006% monoelectric.................. 0.13461% monoice....................... 0.11563% mononormal.................... 0.09255% monograss..................... 0.08758% monopoison.................... 0.08127% monobug....................... 0.04907% monofighting.................. 0.03351% monoflying.................... 0.03203% tricksun...................... 0.02922% sandoffense................... 0.02864% monodark...................... 0.02270% trickrain..................... 0.02135% monofire...................... 0.01850% multiweather.................. 0.01643% monodragon.................... 0.01548% monowater..................... 0.01534% monorock...................... 0.01515% gravity....................... 0.01227% monopsychic................... 0.01143% hailstall..................... 0.00368% monosteel..................... 0.00346% monoground.................... 0.00255% monofairy..................... 0.00245% sandstall..................... 0.00000% sunstall...................... 0.00000% Stalliness (mean: -0.231) -2.0|# |## -1.5|##### |######## -1.0|############# |#################### -0.5|########################## |############################## 0.0|########################## |#################### +0.5|############### |####### +1.0|##### |## +1.5|# |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.55%