weatherless...................92.11871% balance.......................43.27039% offense.......................43.14360% voltturn......................16.88568% hyperoffense..................10.12512% sun........................... 3.51356% semistall..................... 2.34298% rain.......................... 2.23340% trickroom..................... 1.71683% hail.......................... 1.40215% sunoffense.................... 1.12556% stall......................... 1.11791% sand.......................... 0.73840% hailoffense................... 0.40641% rainoffense................... 0.14995% monotype...................... 0.06848% tailwind...................... 0.05013% monoelectric.................. 0.02916% choice........................ 0.02623% sandoffense................... 0.01532% monoghost..................... 0.01082% trickhail..................... 0.00982% monopoison.................... 0.00800% monograss..................... 0.00771% monoice....................... 0.00472% mononormal.................... 0.00452% multiweather.................. 0.00324% trickrain..................... 0.00135% monofighting.................. 0.00109% monodark...................... 0.00104% tricksun...................... 0.00084% monoflying.................... 0.00058% monofire...................... 0.00030% monobug....................... 0.00016% monorock...................... 0.00014% monopsychic................... 0.00014% monodragon.................... 0.00013% monowater..................... 0.00007% monosteel..................... 0.00004% hailstall..................... 0.00000% monoground.................... 0.00000% monofairy..................... 0.00000% gravity....................... 0.00000% sunstall...................... 0.00000% sandstall..................... 0.00000% Stalliness (mean: -0.113) -2.0|# |### -1.5|##### |######## -1.0|############ |############# -0.5|##################### |###################### 0.0|############################## |############################## +0.5|###################### |######### +1.0|######## |## +1.5|# |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.53%