weatherless...................70.04146% offense.......................48.30937% balance.......................25.53440% hyperoffense..................21.03252% sand..........................13.22710% rain..........................10.04664% sun........................... 3.89947% hail.......................... 3.83469% semistall..................... 2.86954% voltturn...................... 2.37077% stall......................... 2.25418% rainoffense................... 1.86553% monotype...................... 1.38619% sandoffense................... 1.36676% hailoffense................... 1.21777% choice........................ 1.06879% multiweather.................. 0.96515% trickroom..................... 0.93924% sunoffense.................... 0.45990% mononormal.................... 0.33035% monowater..................... 0.21376% monoghost..................... 0.13603% sandstall..................... 0.12955% monoflying.................... 0.12955% monofire...................... 0.12307% monopsychic................... 0.11660% monodragon.................... 0.09716% monobug....................... 0.09716% monograss..................... 0.06478% monoice....................... 0.05830% monodark...................... 0.04534% monofairy..................... 0.03887% tricksun...................... 0.03239% monopoison.................... 0.02591% monorock...................... 0.01296% tailwind...................... 0.00648% monosteel..................... 0.00648% monofighting.................. 0.00648% monoelectric.................. 0.00648% Stalliness (mean: -0.349) -2.0|# |#### -1.5|############# |################## -1.0|######################## |############################## -0.5|############################# |######################## 0.0|###################### |################### +0.5|################# |##### +1.0|######## |### +1.5|# | +2.0|# |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.45%